Lines Matching full:render
542 virtual void render (sglr::Context& fboContext, Surface& dst) = DE_NULL;
582 // Render using GLES2
590 render(context, gles2Frame); // Call actual render func
606 // Render reference image
614 render(context, refFrame);
651 void render (sglr::Context& context, Surface& dst);
659 void ColorClearsTest::render (sglr::Context& context, Surface& dst)
728 virtual void render (sglr::Context& context, Surface& dst);
760 void IntersectingQuadsTest::render (sglr::Context& ctx, Surface& dst)
821 void render (sglr::Context& context, Surface& dst);
857 void MixTest::render (sglr::Context& context, Surface& dst)
916 void render (sglr::Context& context, Surface& dst);
947 void BlendTest::render (sglr::Context& context, Surface& dst)
992 void render (sglr::Context& context, Surface& dst);
1002 void StencilClearsTest::render (sglr::Context& context, Surface& dst)
1075 void render (sglr::Context& context, Surface& dst);
1105 void StencilTest::render (sglr::Context& ctx, Surface& dst)
1131 // Render intersecting quads - increment stencil on depth pass
1178 void render (sglr::Context& context, Surface& dst);
1186 void SharedColorbufferTest::render (sglr::Context& context, Surface& dst)
1234 // Render quads to fbo 1, with depth 0.0
1258 // Render small quad that is only visible if depth buffer is not shared with fbo A - or there is no depth bits
1278 // Render quad with stencil mask == 1
1305 void render (sglr::Context& context, Surface& dst);
1320 void SharedColorbufferClearsTest::render (sglr::Context& context, Surface& dst)
1362 // Render to them
1412 void render (sglr::Context& context, Surface& dst);
1425 void SharedDepthbufferTest::render (sglr::Context& context, Surface& dst)
1470 // Render quad to fbo A
1477 // Render metaballs to fbo B
1493 // Render quad with stencil mask == 0
1502 // Render both to screen
1526 void render (sglr::Context& context, Surface& dst);
1542 void TexSubImageAfterRenderTest::render (sglr::Context& context, Surface& dst)
1569 // Render to fbo
1592 void render (sglr::Context& context, Surface& dst);
1608 void TexSubImageBetweenRenderTest::render (sglr::Context& context, Surface& dst)
1643 // Render to fbo
1652 // Render again to fbo
1674 void render (sglr::Context& context, Surface& dst);
1682 void ResizeTest::render (sglr::Context& context, Surface& dst)
1703 // Render quads
1713 // Render fbo to screen
1757 // Render to resized fbo
1806 void render (sglr::Context& context, Surface& dst);
1852 void RecreateBuffersTest<Buffers>::render (sglr::Context& ctx, Surface& dst)
1994 void render (sglr::Context& ctx, Surface& dst)
2061 : TestCaseGroup(context, "render", "Rendering Tests")