Lines Matching refs:pdec
68 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
69 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
70 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
71 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4)
72 << sglr::pdec::VertexSource(
78 << sglr::pdec::FragmentSource(
115 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
116 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
117 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT)
118 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
119 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
120 << sglr::pdec::Uniform("u_sampler0", glu::TYPE_SAMPLER_2D)
121 << sglr::pdec::VertexSource(
130 << sglr::pdec::FragmentSource(
175 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
176 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
177 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT)
178 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
179 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
180 << sglr::pdec::Uniform("u_sampler0", glu::TYPE_SAMPLER_2D)
181 << sglr::pdec::Uniform("u_sampler1", glu::TYPE_SAMPLER_2D)
182 << sglr::pdec::VertexSource(
191 << sglr::pdec::FragmentSource(