Lines Matching defs:positionLoc
369 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
388 gl.enableVertexAttribArray (positionLoc);
389 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
409 gl.disableVertexAttribArray (positionLoc);
497 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
514 gl.enableVertexAttribArray (positionLoc);
531 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
561 gl.disableVertexAttribArray (positionLoc);
616 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
633 gl.enableVertexAttribArray (positionLoc);
640 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft);
657 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight);
672 gl.disableVertexAttribArray (positionLoc);
766 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
782 gl.enableVertexAttribArray (positionLoc);
788 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight);
807 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft);
824 gl.disableVertexAttribArray (positionLoc);
879 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
895 gl.enableVertexAttribArray (positionLoc);
901 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft);
920 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight);
937 gl.disableVertexAttribArray (positionLoc);
996 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
1012 gl.enableVertexAttribArray (positionLoc);
1017 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
1034 gl.disableVertexAttribArray (positionLoc);
1118 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
1133 gl.enableVertexAttribArray (positionLoc);
1145 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangles[0]);
1161 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangles[1]);
1171 gl.disableVertexAttribArray (positionLoc);