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Lines Matching refs:m_shaderType

330 		, m_shaderType	(shaderType)
336 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType));
344 const glu::ShaderType m_shaderType;
354 , m_shaderType (shaderType)
369 const char* shaderSource = getSimpleShaderSource(m_shaderType);
370 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType));
383 const glu::ShaderType m_shaderType;
532 , m_shaderType (shaderType)
538 return getSimpleShaderSource(m_shaderType);
552 if (m_shaderType == glu::SHADERTYPE_VERTEX) str += " gl_Position = vec4(variable);\n";
553 else if (m_shaderType == glu::SHADERTYPE_FRAGMENT) str += " gl_FragColor = vec4(variable);\n";
600 glu::Shader shader (m_context.getRenderContext(), m_shaderType);
622 glu::ShaderType m_shaderType;
633 , m_shaderType (shaderType)
638 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT);
656 if (m_shaderType == glu::SHADERTYPE_VERTEX) str += " gl_Position = vec4(variable);\n";
657 else if (m_shaderType == glu::SHADERTYPE_FRAGMENT) str += " gl_FragColor = vec4(variable);\n";
704 const glu::ShaderType supportShaderType = (m_shaderType == glu::SHADERTYPE_FRAGMENT ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT);
718 if (m_shaderType == glu::SHADERTYPE_VERTEX)
730 glu::Shader shader (renderCtx, m_shaderType);
748 glu::ShaderType m_shaderType;
772 const glu::ShaderType m_shaderType;
778 , m_shaderType (shaderType)
780 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT);
892 glu::Shader& caseShader = shaders.get(m_shaderType);
894 log << TestLog::Message << "Detaching " + std::string(getShaderTypeName(m_shaderType)) + " shader" << TestLog::EndMessage;
914 glu::Shader& caseShader = shaders.get(m_shaderType);
916 log << TestLog::Message << "Reattaching " + std::string(getShaderTypeName(m_shaderType)) + " shader" << TestLog::EndMessage;
937 glu::Shader& caseShader = shaders.get(m_shaderType);
939 log << TestLog::Message << "Deleting " + std::string(getShaderTypeName(m_shaderType)) + " shader" << TestLog::EndMessage;
941 shaders.deleteShader(m_shaderType);
960 glu::Shader& caseShader = shaders.get(m_shaderType);
962 log << TestLog::Message << "Deleting and replacing " + std::string(getShaderTypeName(m_shaderType)) + " shader" << TestLog::EndMessage;
964 shaders.deleteShader(m_shaderType);
965 program.attachShader(shaders.createShader(m_shaderType).getShader());
984 glu::Shader& caseShader = shaders.get(m_shaderType);
986 log << TestLog::Message << "Recompiling " + std::string(getShaderTypeName(m_shaderType)) + " shader" << TestLog::EndMessage;
1007 glu::Shader& caseShader = shaders.get(m_shaderType);
1009 log << TestLog::Message << "Replacing " + std::string(getShaderTypeName(m_shaderType)) + " shader source and recompiling" << TestLog::EndMessage;
1010 shaders.setSource(m_shaderType);