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Lines Matching full:high_value

499 														<< FormatArgument("HIGH_VALUE",				de::toString(precisions[precNdx].highValue))
515 // First shader shares "${HIGH_VALUE}*a_input.x*a_input.xxxx + ${HIGH_VALUE}*a_input.y*a_input.yyyy" with unrelated output variable. Reordering might result in accuracy loss
525 " v_unrelated = a_input.xzxz + (${HIGH_VALUE}*a_input.x*a_input.xxxx + ${HIGH_VALUE}*a_input.y*a_input.yyyy) * (1.08 * a_input.zyzy * a_input.xzxz) * ${HIGH_VALUE_INV} * (a_input.z * a_input.zzxz - a_input.z * a_input.zzxz) + (${HIGH_VALUE}*a_input.x*a_input.xxxx + ${HIGH_VALUE}*a_input.y*a_input.yyyy) / ${HIGH_VALUE};\n"
526 " gl_Position = a_input + (${HIGH_VALUE}*a_input.x*a_input.xxxx + ${HIGH_VALUE}*a_input.y*a_input.yyyy) * ${HIGH_VALUE_INV};\n"
535 " gl_Position = a_input + (${HIGH_VALUE}*a_input.x*a_input.xxxx + ${HIGH_VALUE}*a_input.y*a_input.yyyy) * ${HIGH_VALUE_INV};\n"
548 " ${IN_PREC} vec4 a = ${HIGH_VALUE} * a_input.zzxx + a_input.xzxy - ${HIGH_VALUE} * a_input.zzxx;\n"
549 " ${IN_PREC} vec4 b = ${HIGH_VALUE} * a_input.zzxx;\n"
550 " ${IN_PREC} vec4 c = b - ${HIGH_VALUE} * a_input.zzxx + a_input.xzxy;\n"
562 " ${IN_PREC} vec4 b = ${HIGH_VALUE} * a_input.zzxx;\n"
563 " ${IN_PREC} vec4 c = b - ${HIGH_VALUE} * a_input.zzxx + a_input.xzxy;\n"