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Lines Matching refs:m_shaderType

2178 		, m_shaderType		(shaderType)
2202 glGetShaderPrecisionFormat(m_shaderType, m_precisionType, range, &precision);
2219 if (m_shaderType == GL_FRAGMENT_SHADER && (m_precisionType == GL_HIGH_FLOAT || m_precisionType == GL_HIGH_INT))
2270 const glw::GLenum m_shaderType;