Lines Matching refs:m_shaderType
2178 , m_shaderType (shaderType)2202 glGetShaderPrecisionFormat(m_shaderType, m_precisionType, range, &precision);2219 if (m_shaderType == GL_FRAGMENT_SHADER && (m_precisionType == GL_HIGH_FLOAT || m_precisionType == GL_HIGH_INT))2270 const glw::GLenum m_shaderType;