Lines Matching refs:pdec
112 : ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
113 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
114 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT)
115 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
116 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
117 << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n"
125 << sglr::pdec::FragmentSource("varying mediump vec2 v_coord;\n"
168 : ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
169 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
170 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT)
171 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
172 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
173 << sglr::pdec::Uniform("u_sampler0", glu::TYPE_SAMPLER_2D)
174 << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n"
182 << sglr::pdec::FragmentSource("uniform sampler2D u_sampler0;\n"
246 : ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
247 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
248 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT)
249 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
250 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
251 << sglr::pdec::Uniform("u_sampler0", glu::TYPE_SAMPLER_CUBE)
252 << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n"
260 << sglr::pdec::FragmentSource(string("") +