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Lines Matching refs:setUniforms

191 	void setUniforms (sglr::Context& ctx, deUint32 program) const
273 void setUniforms (sglr::Context& ctx, deUint32 program) const
572 m_tex2DShader.setUniforms(*getCurrentContext(), shaderID);
599 shaders[face]->setUniforms(*getCurrentContext(), shaderID);