Lines Matching refs:setUniforms
191 void setUniforms (sglr::Context& ctx, deUint32 program) const273 void setUniforms (sglr::Context& ctx, deUint32 program) const572 m_tex2DShader.setUniforms(*getCurrentContext(), shaderID);599 shaders[face]->setUniforms(*getCurrentContext(), shaderID);