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Lines Matching full:directional

756 // Function for generating the vertex shader of a (directional or point) light case.
902 // Function for generating the fragment shader of a (directional or point) light case.
1033 // Function for generating the shader attributes of a (directional or point) light case.
1059 // Function for generating the shader uniforms of a (directional or point) light case.
2835 const char* lightTypeName = lightType == (int)LIGHT_DIRECTIONAL ? "directional"