Lines Matching refs:m_numLookups
531 int m_numLookups;
690 int m_numLookups;
2208 , m_numLookups (numLookups)
2234 m_textures.reserve(m_numLookups);
2236 for (int i = 0; i < m_numLookups; i++)
2265 result.fragShaderSource = specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_conditionalUsage, m_conditionalType), specID, SHADER_VALIDITY_VALID);
2267 result.uniforms = textureLookupShaderUniforms(nameSpec, m_numLookups, m_conditionalUsage, m_conditionalType);
2685 , m_numLookups (numLookups)
2706 result.fragShaderSource = specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_conditionalUsage, m_conditionalType), specID, shaderValidity);