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Lines Matching full:render

406 	virtual void				render					(sglr::Context& fboContext, Surface& dst) = DE_NULL;
444 // Render using GLES3
452 render(context, gles3Frame); // Call actual render func
468 // Render reference image
476 render(context, refFrame);
519 void render (sglr::Context& context, Surface& dst);
527 void StencilClearsTest::render (sglr::Context& context, Surface& dst)
610 void render (sglr::Context& context, Surface& dst);
618 void SharedColorbufferTest::render (sglr::Context& context, Surface& dst)
669 // Render quads to fbo 1, with depth 0.0
695 // Render small quad that is only visible if depth buffer is not shared with fbo A - or there is no depth bits
712 // Render quad with stencil mask == 1
740 void render (sglr::Context& context, Surface& dst);
748 void SharedColorbufferClearsTest::render (sglr::Context& context, Surface& dst)
794 // Render to them
844 void render (sglr::Context& context, Surface& dst);
857 void SharedDepthStencilTest::render (sglr::Context& context, Surface& dst)
916 // Render quad to fbo A
931 // Render metaballs to fbo B
940 // Render quad with stencil mask == 0
951 // Render both to screen
975 void render (sglr::Context& context, Surface& dst);
983 void TexSubImageAfterRenderTest::render (sglr::Context& context, Surface& dst)
1008 // Render to fbo
1030 void render (sglr::Context& context, Surface& dst);
1038 void TexSubImageBetweenRenderTest::render (sglr::Context& context, Surface& dst)
1072 // Render to fbo
1081 // Render again to fbo
1101 void render (sglr::Context& context, Surface& dst);
1109 void ResizeTest::render (sglr::Context& context, Surface& dst)
1148 // Render quads
1158 // Render fbo to screen
1204 // Render to resized fbo
1251 void render (sglr::Context& context, Surface& dst);
1265 void RecreateBuffersTest::render (sglr::Context& ctx, Surface& dst)
1449 : TestCaseGroup(context, "render", "Rendering Tests")