Lines Matching full:sampler_f
68 "uniform sampler2D sampler_f;\n"
73 " fragColor.zw = texture(sampler_f, vec2(0.0, 0.0)).zw;\n"
777 GLint sampler_f = glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D
780 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
808 glUniform1f(sampler_f, 0.0f);
872 GLint sampler_f = glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D
875 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
905 glUniform1fv(sampler_f, 1, &data[0]);
999 GLint sampler_f = glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D
1002 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
1104 GLint sampler_f = glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D
1107 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
1241 GLint sampler_f = glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D
1244 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
1288 glUniform1ui(sampler_f, 0);
1352 GLint sampler_f = glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D
1355 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
1401 glUniform1uiv(sampler_f, 1, &data[0]);
1507 GLint sampler_f = glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D
1510 if (mat4_v == -1 || sampler_f == -1)
1543 glUniformMatrix2fv(sampler_f, 1, GL_FALSE, &data[0]);
1545 glUniformMatrix3fv(sampler_f, 1, GL_FALSE, &data[0]);
1547 glUniformMatrix4fv(sampler_f, 1, GL_FALSE, &data[0]);
1550 glUniformMatrix2x3fv(sampler_f, 1, GL_FALSE, &data[0]);
1552 glUniformMatrix3x2fv(sampler_f, 1, GL_FALSE, &data[0]);
1554 glUniformMatrix2x4fv(sampler_f, 1, GL_FALSE, &data[0]);
1556 glUniformMatrix4x2fv(sampler_f, 1, GL_FALSE, &data[0]);
1558 glUniformMatrix3x4fv(sampler_f, 1, GL_FALSE, &data[0]);
1560 glUniformMatrix4x3fv(sampler_f, 1, GL_FALSE, &data[0]);