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Lines Matching refs:checkBooleans

1080 			checkBooleans	(isBuffer, GL_FALSE);
1084 checkBooleans (isBuffer, GL_FALSE);
1088 checkBooleans (isBuffer, GL_TRUE);
1093 checkBooleans (isBuffer, GL_FALSE);
1105 checkBooleans (isFbo, GL_FALSE);
1109 checkBooleans (isFbo, GL_FALSE);
1113 checkBooleans (isFbo, GL_TRUE);
1118 checkBooleans (isFbo, GL_FALSE);
1130 checkBooleans (isProgram, GL_FALSE);
1134 checkBooleans (isProgram, GL_TRUE);
1138 checkBooleans (isProgram, GL_FALSE);
1150 checkBooleans (isRbo, GL_FALSE);
1154 checkBooleans (isRbo, GL_FALSE);
1158 checkBooleans (isRbo, GL_TRUE);
1163 checkBooleans (isRbo, GL_FALSE);
1175 checkBooleans (isShader, GL_FALSE);
1179 checkBooleans (isShader, GL_TRUE);
1183 checkBooleans (isShader, GL_FALSE);
1195 checkBooleans (isTexture, GL_FALSE);
1199 checkBooleans (isTexture, GL_FALSE);
1203 checkBooleans (isTexture, GL_TRUE);
1208 checkBooleans (isTexture, GL_FALSE);
1220 checkBooleans (isQuery, GL_FALSE);
1224 checkBooleans (isQuery, GL_FALSE);
1228 checkBooleans (isQuery, GL_TRUE);
1233 checkBooleans (isQuery, GL_FALSE);
1245 checkBooleans (isSampler, GL_FALSE);
1249 checkBooleans (isSampler, GL_TRUE);
1253 checkBooleans (isSampler, GL_TRUE);
1257 checkBooleans (isSampler, GL_FALSE);
1269 checkBooleans (isSync, GL_FALSE);
1273 checkBooleans (isSync, GL_TRUE);
1277 checkBooleans (isSync, GL_FALSE);
1289 checkBooleans (isTF, GL_FALSE);
1293 checkBooleans (isTF, GL_FALSE);
1297 checkBooleans (isTF, GL_TRUE);
1302 checkBooleans (isTF, GL_FALSE);
1314 checkBooleans (isVao, GL_FALSE);
1318 checkBooleans (isVao, GL_FALSE);
1322 checkBooleans (isVao, GL_TRUE);
1327 checkBooleans (isVao, GL_FALSE);