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Lines Matching refs:m_shaderType

384 		, m_shaderType	(shaderType)
390 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType));
398 const glu::ShaderType m_shaderType;
408 , m_shaderType (shaderType)
423 const char* shaderSource = getSimpleShaderSource(m_shaderType);
424 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType));
437 const glu::ShaderType m_shaderType;
586 , m_shaderType (shaderType)
592 return getSimpleShaderSource(m_shaderType);
602 if (m_shaderType == glu::SHADERTYPE_FRAGMENT)
609 if (m_shaderType == glu::SHADERTYPE_VERTEX) out << " gl_Position = vec4(variable);\n";
610 else if (m_shaderType == glu::SHADERTYPE_FRAGMENT) out << " o_fragColor = vec4(variable);\n";
657 glu::Shader shader (m_context.getRenderContext(), m_shaderType);
679 glu::ShaderType m_shaderType;
690 , m_shaderType (shaderType)
695 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT);
709 if (m_shaderType == glu::SHADERTYPE_FRAGMENT)
716 if (m_shaderType == glu::SHADERTYPE_VERTEX) out << " gl_Position = vec4(variable);\n";
717 else if (m_shaderType == glu::SHADERTYPE_FRAGMENT) out << " o_fragColor = vec4(variable);\n";
764 const glu::ShaderType supportShaderType = (m_shaderType == glu::SHADERTYPE_FRAGMENT ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT);
778 if (m_shaderType == glu::SHADERTYPE_VERTEX)
790 glu::Shader shader (renderCtx, m_shaderType);
808 const glu::ShaderType m_shaderType;
832 const glu::ShaderType m_shaderType;
838 , m_shaderType (shaderType)
840 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT);
952 glu::Shader& caseShader = shaders.get(m_shaderType);
954 log << TestLog::Message << "Detaching " + std::string(getShaderTypeName(m_shaderType)) + " shader" << TestLog::EndMessage;
974 glu::Shader& caseShader = shaders.get(m_shaderType);
976 log << TestLog::Message << "Reattaching " + std::string(getShaderTypeName(m_shaderType)) + " shader" << TestLog::EndMessage;
997 glu::Shader& caseShader = shaders.get(m_shaderType);
999 log << TestLog::Message << "Deleting " + std::string(getShaderTypeName(m_shaderType)) + " shader" << TestLog::EndMessage;
1001 shaders.deleteShader(m_shaderType);
1020 glu::Shader& caseShader = shaders.get(m_shaderType);
1022 log << TestLog::Message << "Deleting and replacing " + std::string(getShaderTypeName(m_shaderType)) + " shader" << TestLog::EndMessage;
1024 shaders.deleteShader(m_shaderType);
1025 program.attachShader(shaders.createShader(m_shaderType).getShader());
1044 glu::Shader& caseShader = shaders.get(m_shaderType);
1046 log << TestLog::Message << "Recompiling " + std::string(getShaderTypeName(m_shaderType)) + " shader" << TestLog::EndMessage;
1067 glu::Shader& caseShader = shaders.get(m_shaderType);
1069 log << TestLog::Message << "Replacing " + std::string(getShaderTypeName(m_shaderType)) + " shader source and recompiling" << TestLog::EndMessage;
1070 shaders.setSource(m_shaderType);
1406 const glu::ShaderType m_shaderType;
1412 , m_shaderType (shaderType)
1414 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT);
1517 glu::Shader& caseShader = shaders.get(m_shaderType);
1519 log << TestLog::Message << "Detaching " + std::string(getShaderTypeName(m_shaderType)) + " shader" << TestLog::EndMessage;
1539 glu::Shader& caseShader = shaders.get(m_shaderType);
1541 log << TestLog::Message << "Reattaching " + std::string(getShaderTypeName(m_shaderType)) + " shader" << TestLog::EndMessage;
1562 glu::Shader& caseShader = shaders.get(m_shaderType);
1564 log << TestLog::Message << "Deleting " + std::string(getShaderTypeName(m_shaderType)) + " shader" << TestLog::EndMessage;
1566 shaders.deleteShader(m_shaderType);
1585 glu::Shader& caseShader = shaders.get(m_shaderType);
1587 log << TestLog::Message << "Deleting and replacing " + std::string(getShaderTypeName(m_shaderType)) + " shader" << TestLog::EndMessage;
1589 shaders.deleteShader(m_shaderType);
1590 program.attachShader(shaders.createShader(m_shaderType).getShader());
1609 glu::Shader& caseShader = shaders.get(m_shaderType);
1611 log << TestLog::Message << "Recompiling " + std::string(getShaderTypeName(m_shaderType)) + " shader" << TestLog::EndMessage;
1632 glu::Shader& caseShader = shaders.get(m_shaderType);
1634 log << TestLog::Message << "Replacing " + std::string(getShaderTypeName(m_shaderType)) + " shader source and recompiling" << TestLog::EndMessage;
1635 shaders.setSource(m_shaderType);