Lines Matching refs:constCoords
117 void evalArrayUniformFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.constCoords.x(); }
118 void evalArrayUniformVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0,1); }
119 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(0,1,2); }
120 void evalArrayUniformVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.constCoords; }
146 virtual void setupUniforms (int programID, const Vec4& constCoords);
168 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords)
172 DE_UNREF(constCoords);
181 arr[0] = constCoords.x();
182 arr[1] = constCoords.x() * 0.5f;
183 arr[2] = constCoords.x() * 0.25f;
184 arr[3] = constCoords.x() * 0.125f;
190 arr[0] = constCoords.swizzle(0,1);
191 arr[1] = constCoords.swizzle(0,1) * 0.5f;
192 arr[2] = constCoords.swizzle(0,1) * 0.25f;
193 arr[3] = constCoords.swizzle(0,1) * 0.125f;
199 arr[0] = constCoords.swizzle(0,1,2);
200 arr[1] = constCoords.swizzle(0,1,2) * 0.5f;
201 arr[2] = constCoords.swizzle(0,1,2) * 0.25f;
202 arr[3] = constCoords.swizzle(0,1,2) * 0.125f;
208 arr[0] = constCoords.swizzle(0,1,2,3);
209 arr[1] = constCoords.swizzle(0,1,2,3) * 0.5f;
210 arr[2] = constCoords.swizzle(0,1,2,3) * 0.25f;
211 arr[3] = constCoords.swizzle(0,1,2,3) * 0.125f;