Lines Matching full:vertexdata
2177 GLfloat vertexData[4] = {0.0f}; // never accessed
2182 { 4, GL_FLOAT, 0, GL_FALSE, vertexData },
2183 { 3, GL_FLOAT, 0, GL_FALSE, vertexData },
2184 { 2, GL_FLOAT, 0, GL_FALSE, vertexData },
2185 { 1, GL_FLOAT, 0, GL_FALSE, vertexData },
2186 { 4, GL_INT, 0, GL_FALSE, vertexData },
2187 { 3, GL_INT, 0, GL_FALSE, vertexData },
2188 { 2, GL_INT, 0, GL_FALSE, vertexData },
2189 { 1, GL_INT, 0, GL_FALSE, vertexData },
2261 const GLfloat vertexData[4] = {0.0f}; // never accessed
2267 { 1, GL_BYTE, 0, GL_FALSE, vertexData },
2268 { 1, GL_SHORT, 0, GL_FALSE, vertexData },
2269 { 1, GL_INT, 0, GL_FALSE, vertexData },
2270 { 1, GL_FIXED, 0, GL_FALSE, vertexData },
2271 { 1, GL_FLOAT, 0, GL_FALSE, vertexData },
2272 { 1, GL_HALF_FLOAT, 0, GL_FALSE, vertexData },
2273 { 1, GL_UNSIGNED_BYTE, 0, GL_FALSE, vertexData },
2274 { 1, GL_UNSIGNED_SHORT, 0, GL_FALSE, vertexData },
2275 { 1, GL_UNSIGNED_INT, 0, GL_FALSE, vertexData },
2276 { 4, GL_INT_2_10_10_10_REV, 0, GL_FALSE, vertexData },
2277 { 4, GL_UNSIGNED_INT_2_10_10_10_REV, 0, GL_FALSE, vertexData },
2293 { 1, GL_BYTE, 0, GL_FALSE, vertexData },
2294 { 1, GL_SHORT, 0, GL_FALSE, vertexData },
2295 { 1, GL_INT, 0, GL_FALSE, vertexData },
2296 { 1, GL_UNSIGNED_BYTE, 0, GL_FALSE, vertexData },
2297 { 1, GL_UNSIGNED_SHORT, 0, GL_FALSE, vertexData },
2298 { 1, GL_UNSIGNED_INT, 0, GL_FALSE, vertexData },
2367 const GLfloat vertexData[4] = {0.0f}; // never accessed
2381 { 1, GL_FLOAT, 0, vertexData },
2382 { 1, GL_FLOAT, 1, vertexData },
2383 { 1, GL_FLOAT, 4, vertexData },
2384 { 1, GL_HALF_FLOAT, 0, vertexData },
2385 { 1, GL_HALF_FLOAT, 1, vertexData },
2386 { 1, GL_HALF_FLOAT, 4, vertexData },
2387 { 1, GL_FIXED, 0, vertexData },
2388 { 1, GL_FIXED, 1, vertexData },
2389 { 1, GL_FIXED, 4, vertexData },
2405 { 1, GL_INT, 0, vertexData },
2406 { 1, GL_INT, 1, vertexData },
2407 { 1, GL_INT, 4, vertexData },
2408 { 4, GL_UNSIGNED_BYTE, 0, vertexData },
2409 { 4, GL_UNSIGNED_BYTE, 1, vertexData },
2410 { 4, GL_UNSIGNED_BYTE, 4, vertexData },
2411 { 2, GL_SHORT, 0, vertexData },
2412 { 2, GL_SHORT, 1, vertexData },
2413 { 2, GL_SHORT, 4, vertexData },
2482 const GLfloat vertexData[4] = {0.0f}; // never accessed
2488 { 1, GL_BYTE, 0, GL_FALSE, vertexData },
2489 { 1, GL_SHORT, 0, GL_FALSE, vertexData },
2490 { 1, GL_INT, 0, GL_FALSE, vertexData },
2491 { 1, GL_UNSIGNED_BYTE, 0, GL_FALSE, vertexData },
2492 { 1, GL_UNSIGNED_SHORT, 0, GL_FALSE, vertexData },
2493 { 1, GL_UNSIGNED_INT, 0, GL_FALSE, vertexData },
2494 { 4, GL_INT_2_10_10_10_REV, 0, GL_FALSE, vertexData },
2495 { 4, GL_UNSIGNED_INT_2_10_10_10_REV, 0, GL_FALSE, vertexData },
2496 { 1, GL_BYTE, 0, GL_TRUE, vertexData },
2497 { 1, GL_SHORT, 0, GL_TRUE, vertexData },
2498 { 1, GL_INT, 0, GL_TRUE, vertexData },
2499 { 1, GL_UNSIGNED_BYTE, 0, GL_TRUE, vertexData },
2500 { 1, GL_UNSIGNED_SHORT, 0, GL_TRUE, vertexData },
2501 { 1, GL_UNSIGNED_INT, 0, GL_TRUE, vertexData
2502 { 4, GL_INT_2_10_10_10_REV, 0, GL_TRUE, vertexData },
2503 { 4, GL_UNSIGNED_INT_2_10_10_10_REV, 0, GL_TRUE, vertexData },
2519 { 1, GL_BYTE, 0, GL_FALSE, vertexData },
2520 { 1, GL_SHORT, 0, GL_FALSE, vertexData },
2521 { 1, GL_INT, 0, GL_FALSE, vertexData },
2522 { 1, GL_UNSIGNED_BYTE, 0, GL_FALSE, vertexData },
2523 { 1, GL_UNSIGNED_SHORT, 0, GL_FALSE, vertexData },
2524 { 1, GL_UNSIGNED_INT, 0, GL_FALSE, vertexData },
2593 const GLfloat vertexData[4] = {0.0f}; // never accessed
2599 { 1, GL_BYTE, 0, GL_FALSE, vertexData },
2600 { 1, GL_SHORT, 0, GL_FALSE, vertexData },
2601 { 1, GL_INT, 0, GL_FALSE, vertexData },
2602 { 1, GL_FIXED, 0, GL_FALSE, vertexData },
2603 { 1, GL_FLOAT, 0, GL_FALSE, vertexData },
2604 { 1, GL_HALF_FLOAT, 0, GL_FALSE, vertexData },
2605 { 1, GL_UNSIGNED_BYTE, 0, GL_FALSE, vertexData },
2606 { 1, GL_UNSIGNED_SHORT, 0, GL_FALSE, vertexData },
2607 { 1, GL_UNSIGNED_INT, 0, GL_FALSE, vertexData },
2608 { 4, GL_INT_2_10_10_10_REV, 0, GL_FALSE, vertexData },
2609 { 4, GL_UNSIGNED_INT_2_10_10_10_REV, 0, GL_FALSE, vertexData },
2625 { 1, GL_BYTE, 0, GL_FALSE, vertexData },
2626 { 1, GL_SHORT, 0, GL_FALSE, vertexData },
2627 { 1, GL_INT, 0, GL_FALSE, vertexData },
2628 { 1, GL_UNSIGNED_BYTE, 0, GL_FALSE, vertexData },
2629 { 1, GL_UNSIGNED_SHORT, 0, GL_FALSE, vertexData },
2630 { 1, GL_UNSIGNED_INT, 0, GL_FALSE, vertexData },
2888 const GLfloat vertexData[4] = {0.0f}; // never accessed
2891 { 1, GL_BYTE, 0, GL_FALSE, &vertexData[2] },
2892 { 1, GL_SHORT, 0, GL_FALSE, &vertexData[1] },
2893 { 1, GL_INT, 0, GL_FALSE, &vertexData[2] },
2894 { 1, GL_FIXED, 0, GL_FALSE, &vertexData[2] },
2895 { 1, GL_FIXED, 0, GL_FALSE, &vertexData[1] },
2896 { 1, GL_FLOAT, 0, GL_FALSE, &vertexData[0] },
2897 { 1, GL_FLOAT, 0, GL_FALSE, &vertexData[3] },
2898 { 1, GL_FLOAT, 0, GL_FALSE, &vertexData[2] },
2899 { 1, GL_HALF_FLOAT, 0, GL_FALSE, &vertexData[0] },
2900 { 4, GL_HALF_FLOAT, 0, GL_FALSE, &vertexData[1] },
2901 { 4, GL_HALF_FLOAT, 0, GL_FALSE, &vertexData[2] },