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Lines Matching refs:Vec2

44 using tcu::Vec2;
225 lookupCoord = "vec2(" + lookupCoord + ")";
238 "in highp vec2 v_coord;\n"
272 "in highp vec2 a_coord;\n"
273 "out highp vec2 v_coord;\n"
286 static tcu::Vector<tcu::Vec2, 3> calculateLodDerivateParts (const Mat4& transformation)
293 return tcu::Vector<tcu::Vec2, 3>(Vec2(trans10.x() - trans00.x(), trans01.x() - trans00.x()),
294 Vec2(trans10.y() - trans00.y(), trans01.y() - trans00.y()),
295 Vec2(trans10.z() - trans00.z(), trans01.z() - trans00.z()));
299 static float calculateLodMax(const tcu::Vector<tcu::Vec2, 3>& derivateParts, const tcu::IVec3& textureSize, const Vec2& screenDerivate)
315 static float calculateLodMin(const tcu::Vector<tcu::Vec2, 3>& derivateParts, const tcu::IVec3& textureSize, const Vec2& screenDerivate)
353 vector<tcu::Vector<tcu::Vec2, 3> > m_lodDerivateParts; // Parts of lod derivates; computed in init(), used in eval().
579 Vec2 screenDerivate(1.0f / (float)viewportSize.x(), 1.0f / (float)viewportSize.y());
636 const tcu::Vec2 texCoords[4] =
654 const tcu::Vec2 coords2D[4] =