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Lines Matching full:a_coord

1582 		"in highp vec4 a_coord${NAME_SPEC};\n"
1595 " v_coord${NAME_SPEC}.x = a_coord${NAME_SPEC}.x * (xMax - xMin) + xMin;\n"
1596 " v_coord${NAME_SPEC}.y = a_coord${NAME_SPEC}.y * (yMax - yMin) + yMin;\n"
1650 result.push_back(ShaderCompilerCase::AttribSpec("a_coord" + nameSpecialization,