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Lines Matching refs:m_numLookups

531 	int								m_numLookups;
690 int m_numLookups;
2228 , m_numLookups (numLookups)
2254 m_textures.reserve(m_numLookups);
2256 for (int i = 0; i < m_numLookups; i++)
2285 result.fragShaderSource = specializeShaderSource(textureLookupFragmentTemplate(m_numLookups
2287 result.uniforms = textureLookupShaderUniforms(nameSpec, m_numLookups, m_conditionalUsage, m_conditionalType);
2705 , m_numLookups (numLookups)
2726 result.fragShaderSource = specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_conditionalUsage, m_conditionalType), specID, shaderValidity);