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162  * eliminate this cost, we actually do the stuff described in the above
165 * theory) compute the cost of just one operation in a subclass-dependent
171 * fragments in a draw call, we get the time cost of one operation.
253 //! Computes the cost of a single operation, given the workload costs per program.
985 log << TestLog::Float("Program" + progNdxStr + "WorkloadCostEstimate", "Workload cost estimate", "us / workload", QP_KEY_TAG_TIME, estimator.right.coefficient);
1046 "Estimated cost of R*D " + string(m_caseType == CASETYPE_VERTEX ? "vertices" : "fragments")
1051 "Estimated cost of one draw call with one shader operation",
1055 "Estimated cost of a single shader operation",
1068 log << TestLog::Message << "Cost of operation seems to be approximately zero." << TestLog::EndMessage;
1349 << "cost of one operation is calculated as (cost_of_bigger_workload - cost_of_smaller_workload) / " << opDiff
1853 << "cost of one operation is calculated as "