Lines Matching refs:Vec2
743 " highp vec2 a1 = a_attr.xz + a_attr.yw; // add\n"
744 " highp vec2 a2 = a_attr.xz - a_attr.yw; // sub\n"
745 " highp vec2 a3 = a_attr.xz * a_attr.yw; // mul\n"
746 " highp vec2 a4 = a_attr.xz / a_attr.yw; // div\n"
747 " highp vec2 a5 = a_attr.xz + a_attr.yw * a_attr.xz; // fma\n"
768 " highp vec2 a1 = v_attr.xz + v_attr.yw; // add\n"
769 " highp vec2 a2 = v_attr.xz - v_attr.yw; // sub\n"
770 " highp vec2 a3 = v_attr.xz * v_attr.yw; // mul\n"
771 " highp vec2 a4 = v_attr.xz / v_attr.yw; // div\n"
772 " highp vec2 a5 = v_attr.xz + v_attr.yw * v_attr.xz; // fma\n"
773 " highp vec2 a6 = dFdx(v_attr.xz);\n"
936 " highp vec2 a1 = u_special.xz + u_special.yw; // add\n"
937 " highp vec2 a2 = u_special.xz - u_special.yw; // sub\n"
938 " highp vec2 a3 = u_special.xz * u_special.yw; // mul\n"
939 " highp vec2 a4 = u_special.xz / u_special.yw; // div\n"
940 " highp vec2 a5 = u_special.xz + u_special.yw * u_special.xz; // fma\n"
967 " highp vec2 a1 = u_special.xz + u_special.yw; // add\n"
968 " highp vec2 a2 = u_special.xz - u_special.yw; // sub\n"
969 " highp vec2 a3 = u_special.xz * u_special.yw; // mul\n"
970 " highp vec2 a4 = u_special.xz / u_special.yw; // div\n"
971 vec2 a5 = u_special.xz + u_special.yw * u_special.xz; // fma\n"
972 " highp vec2 a6 = mod(u_special.xz, u_special.yw);\n"
973 " highp vec2 a7 = mix(u_special.xz, u_special.yw, a6);\n"
1168 std::vector<tcu::Vec2> gridTexCoords (gridSize * gridSize);
1182 gridTexCoords[x * gridSize + y] = tcu::Vec2(texCoordX, texCoordY);
1262 "in highp vec2 a_attr;\n"
1311 buf << " highp vec2 a1 = texture(u_sampler, v_attr.xy).rg;\n"
1580 "in highp vec2 a_attr;\n";
1802 "out highp vec2 v_pos;\n"
1816 "in highp vec2 v_pos;\n"