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Lines Matching full:readbuffer

2423 		std::vector<char>			readBuffer	(maxLabelLen, 'X');
2433 gl.getObjectLabel(GL_SHADER, shader, maxLabelLen, &outlen, &readBuffer[0]);
2438 else if (readBuffer[outlen] != '\0')
2447 readBuffer[maxLabelLen-1] = 'X';
2448 gl.getObjectLabel(GL_SHADER, shader, maxLabelLen, &outlen, &readBuffer[0]);
2453 else if (readBuffer[outlen] != '\0')
2460 std::vector<char> readBuffer (maxLabelLen, 'X');
2470 gl.getObjectPtrLabel(sync, maxLabelLen, &outlen, &readBuffer[0]);
2475 else if (readBuffer[outlen] != '\0')
2484 readBuffer[maxLabelLen-1] = 'X';
2485 gl.getObjectPtrLabel(sync, maxLabelLen, &outlen, &readBuffer[0]);
2490 else if (readBuffer[outlen] != '\0')