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Lines Matching defs:vertexSource

218 							<< sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType))
321 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType))
613 std::ostringstream vertexSource;
630 // vertexSource
632 vertexSource << "${GLSL_VERSION_DECL}\n"
639 vertexSource << "void main (void)\n"
646 vertexSource << "out highp vec4 v_geom_" << i << ";\n";
648 vertexSource << "void main (void)\n"
658 vertexSource << "\tv_geom_0 = a_color;\n";
662 vertexSource << "\tv_geom_0 = a_color * 0.5;\n";
663 vertexSource << "\tv_geom_1 = a_color.zyxw * 0.5;\n";
669 vertexSource << "}\n";
775 << sglr::pdec::VertexSource(specializeShader(vertexSource.str(), contextType).c_str())
806 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType))
941 << sglr::pdec::VertexSource(genVertexSource(contextType, test))
1236 << sglr::pdec::VertexSource(genVertexSource(contextType, source))
1509 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType))
1690 << sglr::pdec::VertexSource(genVertexSource(contextType))
3021 << glu::VertexSource(specializeShader(positionVertex, m_context.getRenderContext().getType()))
3042 << glu::VertexSource(specializeShader(positionVertex, m_context.getRenderContext().getType()))
3984 << glu::VertexSource(s_vertexSource)
3997 << glu::VertexSource(s_vertexSource)
4571 static const char* const vertexSource = "${GLSL_VERSION_DECL}\n"
4598 << glu::VertexSource(specializeShader(vertexSource, m_context.getRenderContext().getType()))
4780 static const char* const vertexSource = "${GLSL_VERSION_DECL}\n"
4872 sources << glu::VertexSource(specializeShader(vertexSource, m_context.getRenderContext().getType()));
5238 static const char* const vertexSource = "${GLSL_VERSION_DECL}\n"
5262 << glu::VertexSource(specializeShader(vertexSource, m_context.getRenderContext().getType()))
5710 static const char* const vertexSource = "${GLSL_VERSION_DECL}\n"
5727 << glu::VertexSource(specializeShader(vertexSource, m_context.getRenderContext().getType()))
6002 static const char* const vertexSource = "${GLSL_VERSION_DECL}\n"
6016 << glu::VertexSource(specializeShader(vertexSource, m_context.getRenderContext().getType()))