Lines Matching full:invocations
1361 "layout(points" << ((instanced) ? (",invocations=4") : ("")) << ") in;\n"
1597 "layout(points, invocations = " << numInvocations << ") in;\n"
1772 "layout(points,invocations=" << numInvocations << ") in;\n"
2678 TEST_MULTIPLE_LAYERS_PER_INVOCATION, // !< draw to all layers, multiple invocations write to multiple layers
2783 m_testCtx.getLog() << tcu::TestLog::Message << "Outputting to each layer from multiple invocations." << tcu::TestLog::EndMessage;
3095 buf << "layout(points, invocations=" << m_numLayers << ") in;\n";
4105 m_cases[1].header = "${GLSL_VERSION_DECL}\n${GLSL_EXT_GEOMETRY_SHADER}layout (triangles, invocations=2) in;\nlayout (points, max_vertices = 3) out;\n";
4337 // set target num invocations
4802 "layout(points" << ((m_test == TEST_INSTANCED) ? (", invocations = 3") : ("")) << ") in;\n"
6142 basicGroup->addChild(new OutputCountCase (m_context, "output_10_and_100", "Output 10 and 100 vertices in two invocations", OutputCountPatternSpec(10, 100)));
6143 basicGroup->addChild(new OutputCountCase (m_context, "output_100_and_10", "Output 100 and 10 vertices in two invocations", OutputCountPatternSpec(100, 10)));
6144 basicGroup->addChild(new OutputCountCase (m_context, "output_0_and_128", "Output 0 and 128 vertices in two invocations", OutputCountPatternSpec(0, 128)));
6145 basicGroup->addChild(new OutputCountCase (m_context, "output_128_and_0", "Output 128 and 0 vertices in two invocations", OutputCountPatternSpec(128, 0)));
6320 // same amount of content to all invocations
6341 const std::string desc = std::string("Render to multiple layers with multiple invocations, one invocation per layer, target ") + layerTargets[targetNdx].desc;
6350 const std::string desc = std::string("Render to multiple layers with multiple invocations, multiple layers per invocation, target ") + layerTargets[targetNdx].desc;
6365 const std::string desc = std::string("Draw ") + de::toString(numDrawInstances[instanceNdx]) + " instances, with " + de::toString(numDrawInvocations[invocationNdx]) + " geometry shader invocations.";