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Lines Matching full:fragmentuniformdecl

1068 	std::ostringstream		fragmentUniformDecl;
1081 fragmentUniformDecl << "layout(binding = " << m_fragmentShaderBinding[declNdx] << ") uniform highp " << samplerType
1101 << glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.str())));
1367 std::ostringstream fragmentUniformDecl;
1380 fragmentUniformDecl << "layout(rgba8, binding = " << m_fragmentShaderBinding[declNdx] << ") uniform readonly highp " << imageType
1400 << glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.str())));
1611 std::ostringstream fragmentUniformDecl;
1626 fragmentUniformDecl << "layout(std140, binding = " << m_fragmentShaderBinding[declNdx] << ") uniform "
1651 << glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.str())));
1846 std::ostringstream fragmentUniformDecl;
1861 fragmentUniformDecl << "layout(std140, binding = " << m_fragmentShaderBinding[declNdx] << ") buffer "
1886 << glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.str())));