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Lines Matching full:m_textures

846 	std::vector<glw::GLuint>		m_textures;
877 m_textures = std::vector<glw::GLuint>(m_numBindings, 0);
880 for (int texNdx = 0; texNdx < (int)m_textures.size(); ++texNdx)
884 gl.genTextures((glw::GLsizei)m_textures.size(), &m_textures[0]);
886 for (int texNdx = 0; texNdx < (int)m_textures.size(); ++texNdx)
887 initializeTexture(m_bindings[texNdx], m_textures[texNdx], m_textureColors[texNdx]);
897 for (int i = 0; i < (int)m_textures.size(); ++i)
899 if (m_textures[i])
901 m_context.getRenderContext().getFunctions().deleteTextures(1, &m_textures[i]);
1144 std::vector<glw::GLuint> m_textures;
1175 m_textures = std::vector<glw::GLuint>(m_numBindings, 0);
1178 for (int texNdx = 0; texNdx < (int)m_textures.size(); ++texNdx)
1182 gl.genTextures(m_numBindings, &m_textures[0]);
1184 for (int texNdx = 0; texNdx < (int)m_textures.size(); ++texNdx)
1185 initializeImage(m_bindings[texNdx], texNdx, m_textures[texNdx], m_textureColors[texNdx]);
1193 for (int texNdx = 0; texNdx < (int)m_textures.size(); ++texNdx)
1195 if (m_textures[texNdx])
1197 m_context.getRenderContext().getFunctions().deleteTextures(1, &m_textures[texNdx]);