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Lines Matching refs:m_shaderType

234 	const ShaderType					m_shaderType;
268 , m_shaderType (shaderType)
313 switch (m_shaderType)
357 if ( ((m_shaderType == SHADERTYPE_VERTEX) || (m_shaderType == SHADERTYPE_BOTH)) && (maxVertexUnits < m_numBindings) )
359 if ( ((m_shaderType == SHADERTYPE_FRAGMENT) || (m_shaderType == SHADERTYPE_BOTH)) && (maxFragmentUnits < m_numBindings) )
361 if ( (m_shaderType == SHADERTYPE_BOTH) && (maxCombinedUnits < m_numBindings*2) )
605 const ShaderType m_shaderType;
634 , m_shaderType (shaderType)
674 switch (m_shaderType)
723 if ( ((m_shaderType == SHADERTYPE_VERTEX) || (m_shaderType == SHADERTYPE_BOTH)) && (maxVertexUnits < m_numBindings) )
725 if ( ((m_shaderType == SHADERTYPE_FRAGMENT) || (m_shaderType == SHADERTYPE_BOTH)) && (maxFragmentUnits < m_numBindings) )
727 if ( (m_shaderType == SHADERTYPE_BOTH) && (maxCombinedUnits < m_numBindings*2) )
975 << glu::VertexSource(generateVertexShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str()))
976 << glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str())));
1100 << glu::VertexSource(generateVertexShader(m_shaderType, vertexUniformDecl.str(), shaderBody.str()))
1101 << glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.str())));
1307 << glu::VertexSource(generateVertexShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str()))
1308 << glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str())));
1399 m_shaderType, vertexUniformDecl.str(), shaderBody.str()))
1400 << glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.str())));
1573 << glu::VertexSource(generateVertexShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str()))
1574 << glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str())));
1650 << glu::VertexSource(generateVertexShader(m_shaderType, vertexUniformDecl.str(), shaderBody.str()))
1651 << glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.str())));
1808 << glu::VertexSource(generateVertexShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str()))
1809 << glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str())));
1885 << glu::VertexSource(generateVertexShader(m_shaderType, vertexUniformDecl.str(), shaderBody.str()))
1886 << glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.str())));