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Lines Matching refs:texCube

1203 	GLuint	texCube			= 0x1234;
1213 ctx.glGenTextures(1, &texCube);
1214 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texCube);
1243 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, maxSize);
1252 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, texCube, maxTexCubeSize + 1);
1254 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, texCube, -1);
1270 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0);
1275 ctx.glDeleteTextures(1, &texCube);
1559 deUint32 texCube = 0x1234;
1650 ctx.glGenTextures (1, &texCube);
1653 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP, texCube);
1665 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texCube, 0, maxCubeTexSize);
1675 ctx.glDeleteTextures (1, &texCube);