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Lines Matching full:sampler_f

74 												"uniform sampler2D sampler_f;\n"
79 " fragColor.zw = texture(sampler_f, vec2(0.0, 0.0)).zw;\n"
1002 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D
1005 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
1033 ctx.glUniform1f(sampler_f, 0.0f);
1099 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D
1102 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
1132 ctx.glUniform1fv(sampler_f, 1, &data[0]);
1229 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D
1232 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
1336 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D
1339 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
1476 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D
1479 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
1523 ctx.glUniform1ui(sampler_f, 0);
1589 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D
1592 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
1638 ctx.glUniform1uiv(sampler_f, 1, &data[0]);
1747 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D
1750 if (mat4_v == -1 || sampler_f == -1)
1783 ctx.glUniformMatrix2fv(sampler_f, 1, GL_FALSE, &data[0]);
1785 ctx.glUniformMatrix3fv(sampler_f, 1, GL_FALSE, &data[0]);
1787 ctx.glUniformMatrix4fv(sampler_f, 1, GL_FALSE, &data[0]);
1790 ctx.glUniformMatrix2x3fv(sampler_f, 1, GL_FALSE, &data[0]);
1792 ctx.glUniformMatrix3x2fv(sampler_f, 1, GL_FALSE, &data[0]);
1794 ctx.glUniformMatrix2x4fv(sampler_f, 1, GL_FALSE, &data[0]);
1796 ctx.glUniformMatrix4x2fv(sampler_f, 1, GL_FALSE, &data[0]);
1798 ctx.glUniformMatrix3x4fv(sampler_f, 1, GL_FALSE, &data[0]);
1800 ctx.glUniformMatrix4x3fv(sampler_f, 1, GL_FALSE, &data[0]);