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Lines Matching full:zoffset

3499 		float		zOffset;
3608 m_layers[layerNdx].zOffset = ((float)layerNdx / (float)m_numLayers) * 2.0f - 1.0f;
3665 gl.uniform1f(depthBiasLocation, m_layers[layerNdx].zOffset);
3675 gl.primitiveBoundingBox(-1.0f, -1.0f, m_layers[layerNdx].zOffset - negPadding, 1.0f,
3676 1.0f, 1.0f, (m_layers[layerNdx].zOffset + m_layers[layerNdx].zScale + posPadding), 1.0f);