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Lines Matching refs:Vec2

517 		tcu::Vec2	patternPos;		//!< in NDC
518 tcu::Vec2 patternSize; //!< in NDC
538 tcu::IVec4 getViewportPatternArea (const tcu::Vec2& patternPos, const tcu::Vec2& patternSize, const tcu::IVec2& viewportSize, AABBRoundDirection roundDir) const;
772 tcu::IVec4 BBoxRenderCase::getViewportPatternArea (const tcu::Vec2& patternPos, const tcu::Vec2& patternSize, const tcu::IVec2& viewportSize, AABBRoundDirection roundDir) const
876 " highp vec2 patternOffset = u_posScale.xy;\n"
877 " highp vec2 patternScale = u_posScale.zw;\n"
878 " highp vec2 patternCenter = patternOffset + patternScale * 0.5;\n"
885 " highp vec2 patternOffset = u_posScale.xy;\n"
886 " highp vec2 patternScale = u_posScale.zw;\n"
887 " highp vec2 patternCenter = patternOffset + patternScale * 0.5;\n"
987 " highp vec2 patternOffset = u_posScale.xy;\n"
988 " highp vec2 patternScale = u_posScale.zw;\n"
1491 " highp vec2 patternOffset = u_posScale.xy;\n"
1492 " highp vec2 patternScale = u_posScale.zw;\n"
2171 tcu::Vec2 center;
2290 " highp vec2 patternOffset = u_posScale.xy;\n"
2291 " highp vec2 patternScale = u_posScale.zw;\n"
2397 buf << " const vec2 minExpansion = vec2(0.07 + 0.05, 0.07 + 0.02); // eval and geometry shader\n"
2398 " const vec2 maxExpansion = vec2(0.07 + 0.05, 0.07 + 0.03); // eval and geometry shader\n";
2400 buf << " const vec2 minExpansion = vec2(0.07, 0.07); // eval shader\n"
2401 " const vec2 maxExpansion = vec2(0.07, 0.07); // eval shader\n";
2403 buf << " highp vec2 patternScale = u_posScale.zw;\n"
2451 " highp vec2 patternScale = u_posScale.zw;\n"
2452 " highp vec4 offset = vec4((gl_TessCoord.xy * 2.0 - vec2(1.0)) * 0.07 * patternScale, 0.0, 0.0);\n"
2496 " highp vec2 patternScale = u_posScale.zw;\n"
2532 const tcu::Vec2 patternScale = config.patternSize;
2717 const tcu::Vec2 position = tcu::Vec2(currentPoints[ndx].center.x(), 1.0f - currentPoints[ndx].center.y()); // mirror Y
2719 tessellatedPoints[4 * ndx + 0].center = position + tcu::Vec2(-0.07f, -0.07f);
2723 tessellatedPoints[4 * ndx + 1].center = position + tcu::Vec2( 0.07f, -0.07f);
2727 tessellatedPoints[4 * ndx + 2].center = position + tcu::Vec2( 0.07f, 0.07f);
2731 tessellatedPoints[4 * ndx + 3].center = position + tcu::Vec2(-0.07f, 0.07f);
2747 const tcu::Vec2 position = tcu::Vec2(1.0f - currentPoints[ndx].center.x(), currentPoints[ndx].center.y()); // mirror X
2749 geometryShadedPoints[3 * ndx + 0].center = position + tcu::Vec2( 0.05f, 0.03f);
2753 geometryShadedPoints[3 * ndx + 1].center = position + tcu::Vec2(-0.01f, -0.02f);
2757 geometryShadedPoints[3 * ndx + 2].center = position + tcu::Vec2(-0.05f, 0.02f);