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Lines Matching full:numvalues

137 static void generateRandomInputData (de::Random& rnd, glu::ShaderType shaderType, glu::DataType dataType, glu::Precision precision, deUint32* dst, int numValues)
146 for (int valueNdx = 0; valueNdx < numValues; ++valueNdx)
152 for (int valueNdx = 0; valueNdx < numValues; ++valueNdx)
176 virtual void getInputValues (int numValues, void* const* values) const = 0;
236 static vector<void*> getInputOutputPointers (const vector<Symbol>& symbols, vector<deUint32>& data, const int numValues)
248 curScalarOffset += scalarSize*numValues;
368 void getInputValues (int numValues, void* const* values) const
419 generateRandomInputData(rnd, m_shaderType, type, precision, in0, numValues - DE_LENGTH_OF_ARRAY(easyCases));
420 generateRandomInputData(rnd, m_shaderType, type, precision, in1, numValues - DE_LENGTH_OF_ARRAY(easyCases));
464 void getInputValues (int numValues, void* const* values) const
513 generateRandomInputData(rnd, m_shaderType, type, precision, in0, numValues - DE_LENGTH_OF_ARRAY(easyCases));
514 generateRandomInputData(rnd, m_shaderType, type, precision, in1, numValues - DE_LENGTH_OF_ARRAY(easyCases));
558 void getInputValues (int numValues, void* const* values) const
593 while (valueNdx < numValues)
648 void getInputValues (int numValues, void* const* values) const
684 while (valueNdx < numValues)
739 void getInputValues (int numValues, void* const* values) const
750 for (int valueNdx = 0; valueNdx < numValues; ++valueNdx)
759 generateRandomInputData(rnd, m_shaderType, type, precision, inValue, numValues);
803 void getInputValues (int numValues, void* const* values) const
814 for (int valueNdx = 0; valueNdx < numValues; ++valueNdx)
823 generateRandomInputData(rnd, m_shaderType, type, precision, inBase, numValues);
824 generateRandomInputData(rnd, m_shaderType, type, precision, inInsert, numValues);
877 void getInputValues (int numValues, void* const* values) const
884 generateRandomInputData(rnd, m_shaderType, type, precision, inValue, numValues);
926 void getInputValues (int numValues, void* const* values) const
933 generateRandomInputData(rnd, m_shaderType, type, precision, inValue, numValues);
986 void getInputValues (int numValues, void* const* values) const
993 generateRandomInputData(rnd, m_shaderType, type, precision, inValue, numValues);
1064 void getInputValues (int numValues, void* const* values) const
1071 generateRandomInputData(rnd, m_shaderType, type, precision, inValue, numValues);