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Lines Matching refs:Vec2

58 using tcu::Vec2;
89 static void rectsToTriangles (const vector<IVec4>& rects, int width, int height, vector<Vec2>& positions, vector<deUint16>& indices)
109 positions[rectNdx*4 + 0] = Vec2(x0, y0);
110 positions[rectNdx*4 + 1] = Vec2(x1, y0);
111 positions[rectNdx*4 + 2] = Vec2(x0, y1);
112 positions[rectNdx*4 + 3] = Vec2(x1, y1);
139 vector<Vec2> positions;
205 "in highp vec2 a_texCoord;\n"
206 "out highp vec2 v_texCoord;\n"
215 "in highp vec2 v_texCoord;\n"
689 gls::TextureTestUtil::computeQuadTexCoordCube(texCoord, tcu::CUBEFACE_NEGATIVE_X, Vec2(-1.5f, -1.3f), Vec2(1.3f, 1.4f));