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Lines Matching refs:getRenderContext

113 	return specializeShader(source, m_context.getRenderContext().getType());
126 return specializeShader(source, m_context.getRenderContext().getType());
175 const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2));
206 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
219 m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_patchBuffer);
228 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
270 const glu::ShaderProgram program (m_context.getRenderContext(), sources);
271 const glu::VertexArray vao (m_context.getRenderContext());
308 glu::readPixels(m_context.getRenderContext(), 0, 0, renderTargets[renderNdx].surfaceAccess);
367 return specializeShader(buf.str(), m_context.getRenderContext().getType());
405 return specializeShader(buf.str(), m_context.getRenderContext().getType());
433 return specializeShader(buf.str(), m_context.getRenderContext().getType());
481 const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2));
510 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
523 m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_dataBuffer);
530 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
571 const glu::ShaderProgram program (m_context.getRenderContext(), sources);
572 const glu::VertexArray vao (m_context.getRenderContext());
608 glu::readPixels(m_context.getRenderContext(), 0, 0, renderTargets[renderNdx].surfaceAccess);
674 return specializeShader(buf.str(), m_context.getRenderContext().getType());
705 return specializeShader(buf.str(), m_context.getRenderContext().getType());
760 return specializeShader(buf.str(), m_context.getRenderContext().getType());
871 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
874 const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2));
921 m_feedbackProgram = new glu::ShaderProgram(m_context.getRenderContext(),
934 m_nonFeedbackProgram = new glu::ShaderProgram(m_context.getRenderContext(),
954 m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_patchBuffer);
960 m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_feedbackBuffer);
966 m_context.getRenderContext().getFunctions().deleteTransformFeedbacks(1, &m_feedbackID);
1028 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
1029 const glu::VertexArray vao (m_context.getRenderContext());
1030 const glu::Query primitivesGeneratedQuery (m_context.getRenderContext());
1075 glu::readPixels(m_context.getRenderContext(), 0, 0, dst.getAccess());
1125 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
1126 const glu::VertexArray vao (m_context.getRenderContext());
1156 glu::readPixels(m_context.getRenderContext(), 0, 0, dst.getAccess());
1296 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
1407 return specializeShader(s_positionVertexShader, m_context.getRenderContext().getType());
1412 return specializeShader(s_whiteOutputFragmentShader, m_context.getRenderContext().getType());
1461 return specializeShader(buf.str(), m_context.getRenderContext().getType());
1503 return specializeShader(buf.str(), m_context.getRenderContext().getType());
1578 return specializeShader(buf.str(), m_context.getRenderContext().getType());
1752 m_program = new glu::ShaderProgram(m_context.getRenderContext(), sources);
1783 const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2));
1819 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
1831 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
1834 const glu::VertexArray vao (m_context.getRenderContext());
1868 glu::readPixels(m_context.getRenderContext(), 0, 0, dst.getAccess());
2000 return specializeShader(buf.str(), m_context.getRenderContext().getType());
2005 return specializeShader(s_whiteOutputFragmentShader, m_context.getRenderContext().getType());
2033 return specializeShader(buf.str(), m_context.getRenderContext().getType());
2063 return specializeShader(buf.str(), m_context.getRenderContext().getType());
2091 return specializeShader(buf.str(), m_context.getRenderContext().getType());
2169 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
2170 const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2));
2375 m_program = new glu::ShaderProgram(m_context.getRenderContext(), sources);
2389 m_context.getRenderContext().getFunctions().deleteTextures(1, &m_texture);
2433 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
2435 const glu::VertexArray vao (m_context.getRenderContext());
2460 glu::Framebuffer clearFbo(m_context.getRenderContext());
2474 fbo = de::MovePtr<glu::Framebuffer>(new glu::Framebuffer(m_context.getRenderContext()));
2503 glu::Framebuffer readFbo(m_context.getRenderContext());
2509 glu::readPixels(m_context.getRenderContext(), 0, 0, dst[layerNdx].getAccess());
2515 glu::readPixels(m_context.getRenderContext(), 0, 0, dst.front().getAccess());
2566 return specializeShader(s_positionVertexShader, m_context.getRenderContext().getType());
2579 return specializeShader(source, m_context.getRenderContext().getType());
2601 return specializeShader(buf.str(), m_context.getRenderContext().getType());
2629 return specializeShader(buf.str(), m_context.getRenderContext().getType());
2800 return specializeShader(buf.str(), m_context.getRenderContext().getType());
2838 const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2));
2856 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
2867 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources()
2888 m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_xfbBuf);
2895 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
2897 const glu::VertexArray vao (m_context.getRenderContext());
2977 return specializeShader(source, m_context.getRenderContext().getType());
2982 return specializeShader(s_whiteOutputFragmentShader, m_context.getRenderContext().getType());
2999 return specializeShader(source, m_context.getRenderContext().getType());
3014 return specializeShader(source, m_context.getRenderContext().getType());
3035 return specializeShader(source, m_context.getRenderContext().getType());