Lines Matching refs:depthAccess
297 const tcu::PixelBufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(texture->getRefTexture().getLevel(0), tcu::Sampler::MODE_DEPTH);298 tcu::fillWithComponentGradients(depthAccess, tcu::Vec4(0.0f), tcu::Vec4(1.0f));