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Lines Matching refs:depthAccess

297 			const tcu::PixelBufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(texture->getRefTexture().getLevel(0), tcu::Sampler::MODE_DEPTH);
298 tcu::fillWithComponentGradients(depthAccess, tcu::Vec4(0.0f), tcu::Vec4(1.0f));