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Lines Matching defs:positionLoc

321 	const int			positionLoc		= gl.glGetAttribLocation(m_program->getProgram(), "a_position");
340 gl.glVertexAttribBinding(positionLoc, 3);
341 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, m_spec.positionAttrOffset);
342 gl.glEnableVertexAttribArray(positionLoc);
356 gl.glVertexAttribBinding(positionLoc, 3);
357 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, m_spec.positionAttrOffset);
358 gl.glEnableVertexAttribArray(positionLoc);
617 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position");
637 gl.glEnableVertexAttribArray(positionLoc);
641 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, 0);
645 gl.glVertexAttribBinding(positionLoc, positionBinding);
891 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position");
912 gl.glBindVertexBuffer(positionLoc, m_posBuffer, 0, (glw::GLsizei)sizeof(tcu::Vec4));
913 gl.glVertexAttribBinding(positionLoc, positionLoc);
914 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, 0);
925 gl.glEnableVertexAttribArray(positionLoc);
936 gl.glVertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
952 gl.glEnableVertexAttribArray(positionLoc);
962 gl.glBindVertexBuffer(positionLoc, m_posBuffer, 0, (glw::GLsizei)sizeof(tcu::Vec4));
963 gl.glVertexAttribBinding(positionLoc, positionLoc);
964 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, 0);
976 gl.glEnableVertexAttribArray(positionLoc);
1127 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position");
1149 gl.glVertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, (glw::GLsizei)(2 * sizeof(tcu::Vec4)), (const deUint8*)DE_NULL);
1154 gl.glBindVertexBuffer(positionLoc, m_buffer, 0, (glw::GLsizei)(2 * sizeof(tcu::Vec4)));
1166 gl.glVertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, (glw::GLsizei)(2 * sizeof(tcu::Vec4)), (const deUint8*)DE_NULL);
1171 gl.glBindVertexBuffer(positionLoc, m_buffer, 0, (glw::GLsizei)(2 * sizeof(tcu::Vec4)));
1183 gl.glVertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 8, (const deUint8*)DE_NULL);
1188 gl.glBindVertexBuffer(positionLoc, m_buffer, 0, (glw::GLsizei)(2 * sizeof(tcu::Vec4)));
1197 const int maxUsedLocation = de::max(positionLoc, colorLoc);
1209 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, 0);
1212 gl.glVertexAttribBinding(positionLoc, bindingPoint1);
1224 gl.glEnableVertexAttribArray(positionLoc);