Lines Matching refs:Vec2
137 "vec2", // OUTPUTTYPE_VEC2,
1174 void calcShaderColorCoord (tcu::Vec2& coord, tcu::Vec3& color, const tcu::Vector<T, 4>& attribValue, bool isCoordinate, int numComponents)
1179 case 1: coord += tcu::Vec2((float)attribValue.x(), (float)attribValue.x()); break;
1180 case 2: coord += tcu::Vec2((float)attribValue.x(), (float)attribValue.y()); break;
1181 case 3: coord += tcu::Vec2((float)attribValue.x() + (float)attribValue.z(), (float)attribValue.y()); break;
1182 case 4: coord += tcu::Vec2((float)attribValue.x() + (float)attribValue.z(), (float)attribValue.y() + (float)attribValue.w()); break;
1230 tcu::Vec2 coord = tcu::Vec2(0.0, 0.0);
1296 "\thighp vec2 coord = vec2(0.0, 0.0);\n"
1311 "\tcoord += vec2(float(a_" << arrayNdx << "), float(a_" << arrayNdx << "));\n";
1318 "\tcoord += vec2(a_" << arrayNdx << ".xy);\n";
1325 "\tcoord += vec2(a_" << arrayNdx << ".xy);\n"
1333 "\tcoord += vec2(a_" << arrayNdx << ".xy);\n"
1334 "\tcoord += vec2(a_" << arrayNdx << ".zw);\n";
1357 "\tcolor.rg = color.rg * vec2(a_" << arrayNdx << ".xy);\n";
2360 "vec2", // OUTPUTTYPE_VEC2,