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Lines Matching full:attached

466 	// There should ever be at most one attached shader in normal use, but if
526 << "// Attached a temporary vertex shader and linked program " << program
909 << " attached to " << attacher.getContainerType().getName() << " "
936 // deleted object attached to it, a query will return that object's former
943 "Attached object name no longer valid after deletion.");
946 "Attached object name still valid after deletion.");
952 "Deleted attached object name still usable after detachment.");
1044 "Container state after attached to the fresh object",