Lines Matching defs:m_vao
108 deUint32 m_vao;
182 , m_vao (0)
196 GLU_CHECK_CALL(glGenVertexArrays(1, &m_vao));
231 if (m_vao != 0)
232 GLU_CHECK_CALL(glBindVertexArray(m_vao));
253 if (m_vao != 0)
270 deUint32 m_vao;
344 , m_vao (0)
358 GLU_CHECK_CALL(glGenVertexArrays(1, &m_vao));
394 if (m_vao != 0)
395 GLU_CHECK_CALL(glBindVertexArray(m_vao));
413 if (m_vao != 0)