Lines Matching full:render
178 virtual void render (GLuint program, const IVec4& viewport) const = 0;
227 // Render reference (no scissors)
242 render(shader.getProgram(), IVec4(viewport.x, viewport.y, viewport.width, viewport.height));
248 // Render result (scissors)
266 render(shader.getProgram(), IVec4(viewport.x, viewport.y, viewport.width, viewport.height));
299 virtual void render (GLuint program, const IVec4& viewport) const;
322 void ScissorPrimitiveCase::render (GLuint program, const IVec4&) const
363 const float scale = 1.44f/deFloatSqrt(float(m_primitiveCount)*2.0f); // Magic value to roughly fill the render area with primitives at a readable density
412 virtual void render (GLuint program, const IVec4& viewport) const;
437 void ScissorClearCase::render (GLuint program, const IVec4&) const
487 virtual void render (GLuint program, const IVec4& viewport) const;
523 void FramebufferBlitCase::render(GLuint program, const IVec4& viewport) const
580 virtual void render (GLuint program) const;
654 // Render reference
667 render(shader.getProgram());
673 // Render result
689 render(shader.getProgram());
792 void FramebufferClearCase::render (GLuint program) const
819 // Render something to expose changes to depth/stencil buffer