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256 /// the spill instruction refers to an undefined register.  This code needs
768 // FIXME: On PPC32 SVR4, we must not spill before claiming the stackframe.
775 // FIXME: On PPC32 SVR4, we must not spill before claiming the stackframe.
782 // FIXME: On PPC32 SVR4, we must not spill before claiming the stackframe.
789 // FIXME: On PPC32 SVR4, we must not spill before claiming the stackframe.
951 // For SVR4, don't emit a move for the CR spill slot if we haven't
957 // For 64-bit SVR4 when we have spilled CRs, the spill location
1152 // FIXME: On PPC32 SVR4, we must not spill before claiming the stackframe.
1278 // For 32-bit SVR4, allocate the nonvolatile CR spill slot iff the
1425 // Move general register save area spill slots down, taking into account
1433 // Move general register save area spill slots down, taking into account
1458 // Adjust the frame index of the CR spill slot.
1479 // Adjust the frame index of the VRSAVE spill slot.
1514 // We need to have a scavenger spill slot for spills if the frame size is
1516 // this slot is used for the necessary emergency spill. Also, we need the
1576 // Add the callee-saved register as live-in; it's killed at the spill.
1584 // Insert the spill to the stack frame.
1588 // The actual spill will happen at the start of the prologue.
1710 // order of spill.
1728 // The spill slot is associated only with CR2, which is the