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53 // and ShadowReg to compute corresponding shadow address. So, we need
63 // # ShadowOffset(AddressReg >> 3) contains address of a shadow
65 // CMP ShadowOffset(ShadowReg), 0 # test shadow value
66 // JZ .Done # when shadow equals to zero, everything is fine
77 // byte) require an additional ScratchReg, which is used for shadow value.