Lines Matching refs:LOD
70 traditional 3D texturing, the size of the N+1 LOD is half the size
71 of the N LOD in all three dimensions. For the TEXTURE_2D_ARRAY target,
72 the height and width of the N+1 LOD is halved, but the depth is the
639 void GetTexImage(enum tex, int lod, enum format,
754 (3) How does LOD selection work for stacked textures?
757 the LOD selection equations for 2D textures are used. For 1D
758 array textures the T coordinate is ignored, and the LOD selection
760 fragment program with an explicit LOD selection.