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42  * The result, in the terminology of the GLSL spec, is a set of shader
230 /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec:
239 * The spec does not explicitly say how arrays are counted. However, it
270 /* From the GLSL 1.10 spec, page 48:
306 * GLSL 1.30 spec:
492 /* Page 35 (page 41 of the PDF) of the GLSL 4.20 spec says:
500 * Previous to 4.20 the GLSL spec simply said that initializers
675 * language in the GLSL spec that implies the fragment shader
683 * From page 48 (page 54 of the PDF) of the GLSL 1.10 spec:
1144 * From page 81 (page 95 of the PDF) of the OpenGL 2.1 spec:
1372 /* From page 61 of the OpenGL 4.0 spec:
1380 * Previous versions of the spec contain similar language but omit
1383 * Page 61 of the OpenGL 4.0 spec also says:
2118 /* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec:
2153 "them out; this is non-portable out-of-spec "
2169 "them out; this is non-portable out-of-spec "
2349 "this is non-portable out-of-spec behavior\n",