Lines Matching full:strlen
497 *params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0;
518 const GLint len = strlen(shProg->UniformStorage[i].name) + 1;
542 const GLint len = strlen(shProg->TransformFeedback.VaryingNames[i]) + 1;
584 const GLint len = strlen(shProg->UniformBlocks[i].Name) + 1;
632 *params = shader->InfoLog ? strlen(shader->InfoLog) + 1 : 0;
635 *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
1348 offsets[i] = strlen(string[i]);