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Lines Matching full:comps

361 #define SPAN_NEAREST(DO_TEX, COMPS)					\
367 const GLchan *tex00 = info->texture + COMPS * pos; \
378 #define SPAN_LINEAR(DO_TEX, COMPS) \
386 const GLchan *tex00 = info->texture + COMPS * pos; \
388 const GLchan *tex01 = tex00 + COMPS; \
389 const GLchan *tex11 = tex10 + COMPS; \