Lines Matching full:comps
361 #define SPAN_NEAREST(DO_TEX, COMPS) \367 const GLchan *tex00 = info->texture + COMPS * pos; \378 #define SPAN_LINEAR(DO_TEX, COMPS) \386 const GLchan *tex00 = info->texture + COMPS * pos; \388 const GLchan *tex01 = tex00 + COMPS; \389 const GLchan *tex11 = tex10 + COMPS; \