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Lines Matching full:ordered

116     bool ordered;   // true if corners/neighbors are ordered counter-clockwise
401 if (quads[i].ordered)
532 // but all other quads are ordered consistently
575 start->ordered = true;
611 if (neighbor && neighbor->ordered == false && neighbor->count == 4)
615 neighbor->ordered = true;
708 if (neighbor && !neighbor->ordered && // is it an inner quad?
716 neighbor->ordered = true;
731 if (quads[i]->count < 4 && quads[i]->ordered)
747 // an ordered quad
749 if (quads[i]->ordered == false)
752 for (int j=0; j<4; j++) // any neighbors that are ordered?
754 if (quads[i]->neighbors[j] && quads[i]->neighbors[j]->ordered)
776 // <quad> is ordered
802 q->ordered = false;
826 quad->neighbors[(i+3)%4]->ordered &&
828 quad->neighbors[(i+3)%4]->neighbors[i]->ordered )
856 if (quads[i]->ordered)
859 if (quads[i]->ordered && quads[i]->col == col)
901 if (quads[i]->ordered)
904 if (quads[i]->ordered && quads[i]->row == row)
1159 q->ordered = false;
1172 neighbor->ordered = false;