Lines Matching full:argb
273 // Main flag for encoder selecting between ARGB or YUV input.
274 // It is recommended to use ARGB input (*argb, argb_stride) for lossless
288 // ARGB input (mostly used for input to lossless compression)
289 uint32_t* argb; // Pointer to argb (32 bit) plane.
334 void* memory_argb_; // and for argb too.
438 // Converts picture->argb data to the YUVA format specified by 'colorspace'.
446 // Converts picture->yuv to picture->argb and sets picture->use_argb to true.
449 // raw ARGB samples, since using YUV420 is comparatively lossy. Also, the
450 // conversion from YUV420 to ARGB incurs a small loss too.
472 // 'picture' can hold the source samples in both YUV(A) or ARGB input, depending