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Lines Matching full:sumx

584     float sumX = 0.0, sumY = 0.0, max = 0.0, ang1 = 0.0, ang2 = 0.0;
618 sumX = sumY = 0.f;
626 sumX += resX[k];
631 sumX += resX[k];
638 if (sumX*sumX + sumY*sumY > max) {
640 max = sumX*sumX + sumY*sumY;
641 kpt.angle = getAngle(sumX, sumY);