Lines Matching refs:pname
245 public void glFogf(int pname, float param) {
246 ((GL10)mGL).glFogf(pname, param);
250 public void glFogfv(int pname, FloatBuffer params) {
251 ((GL10)mGL).glFogfv(pname, params);
255 public void glFogfv(int pname, float[] params, int offset) {
256 ((GL10)mGL).glFogfv(pname, params, offset);
260 public void glFogx(int pname, int param) {
261 ((GL10)mGL).glFogx(pname, param);
265 public void glFogxv(int pname, IntBuffer params) {
266 ((GL10)mGL).glFogxv(pname, params);
270 public void glFogxv(int pname, int[] params, int offset) {
271 ((GL10)mGL).glFogxv(pname, params, offset);
308 public void glGetIntegerv(int pname, IntBuffer params) {
309 ((GL10)mGL).glGetIntegerv(pname, params);
313 public void glGetIntegerv(int pname, int[] params, int offset) {
314 ((GL10)mGL).glGetIntegerv(pname, params, offset);
329 public void glLightModelf(int pname, float param) {
330 ((GL10)mGL).glLightModelf(pname, param);
334 public void glLightModelfv(int pname, FloatBuffer params) {
335 ((GL10)mGL).glLightModelfv(pname, params);
339 public void glLightModelfv(int pname, float[] params, int offset) {
340 ((GL10)mGL).glLightModelfv(pname, params, offset);
344 public void glLightModelx(int pname, int param) {
345 ((GL10)mGL).glLightModelx(pname, param);
349 public void glLightModelxv(int pname, IntBuffer params) {
350 ((GL10)mGL).glLightModelxv(pname, params);
354 public void glLightModelxv(int pname, int[] params, int offset) {
355 ((GL10)mGL).glLightModelxv(pname, params, offset);
359 public void glLightf(int light, int pname, float param) {
360 ((GL10)mGL).glLightf(light, pname, param);
364 public void glLightfv(int light, int pname, FloatBuffer params) {
365 ((GL10)mGL).glLightfv(light, pname, params);
369 public void glLightfv(int light, int pname, float[] params, int offset) {
370 ((GL10)mGL).glLightfv(light, pname, params, offset);
374 public void glLightx(int light, int pname, int param) {
375 ((GL10)mGL).glLightx(light, pname, param);
379 public void glLightxv(int light, int pname, IntBuffer params) {
380 ((GL10)mGL).glLightxv(light, pname, params);
384 public void glLightxv(int light, int pname, int[] params, int offset) {
385 ((GL10)mGL).glLightxv(light, pname, params, offset);
429 public void glMaterialf(int face, int pname, float param) {
430 ((GL10)mGL).glMaterialf(face, pname, param);
434 public void glMaterialfv(int face, int pname, FloatBuffer params) {
435 ((GL10)mGL).glMaterialfv(face, pname, params);
439 public void glMaterialfv(int face, int pname, float[] params, int offset) {
440 ((GL10)mGL).glMaterialfv(face, pname, params, offset);
444 public void glMaterialx(int face, int pname, int param) {
445 ((GL10)mGL).glMaterialx(face, pname, param);
449 public void glMaterialxv(int face, int pname, IntBuffer params) {
450 ((GL10)mGL).glMaterialxv(face, pname, params);
454 public void glMaterialxv(int face, int pname, int[] params, int offset) {
455 ((GL10)mGL).glMaterialxv(face, pname, params, offset);
524 public void glPixelStorei(int pname, int param) {
525 ((GL10)mGL).glPixelStorei(pname, param);
628 public void glTexEnvf(int target, int pname, float param) {
629 ((GL10)mGL).glTexEnvf(target, pname, param);
633 public void glTexEnvfv(int target, int pname, FloatBuffer params) {
634 ((GL10)mGL).glTexEnvfv(target, pname, params);
638 public void glTexEnvfv(int target, int pname, float[] params, int offset) {
639 ((GL10)mGL).glTexEnvfv(target, pname, params, offset);
643 public void glTexEnvx(int target, int pname, int param) {
644 ((GL10)mGL).glTexEnvx(target, pname, param);
648 public void glTexEnvxv(int target, int pname, IntBuffer params) {
649 ((GL10)mGL).glTexEnvxv(target, pname, params);
653 public void glTexEnvxv(int target, int pname, int[] params, int offset) {
654 ((GL10)mGL).glTexEnvxv(target, pname, params, offset);
667 public void glTexParameterf(int target, int pname, float param) {
668 ((GL10)mGL).glTexParameterf(target, pname, param);
672 public void glTexParameterx(int target, int pname, int param) {
673 ((GL10)mGL).glTexParameterx(target, pname, param);
778 public void glGetBooleanv(int pname, IntBuffer params) {
779 ((GL11)mGL).glGetBooleanv(pname, params);
783 public void glGetBooleanv(int pname, boolean[] params, int offset) {
784 ((GL11)mGL).glGetBooleanv(pname, params, offset);
788 public void glGetBufferParameteriv(int target, int pname,
790 ((GL11)mGL).glGetBufferParameteriv( target, pname,
795 public void glGetBufferParameteriv(int target, int pname, int[] params,
797 ((GL11)mGL).glGetBufferParameteriv( target, pname, params,
802 public void glGetClipPlanef(int pname, FloatBuffer eqn) {
803 ((GL11)mGL).glGetClipPlanef(pname, eqn);
807 public void glGetClipPlanef(int pname, float[] eqn, int offset) {
808 ((GL11)mGL).glGetClipPlanef(pname, eqn, offset);
812 public void glGetClipPlanex(int pname, IntBuffer eqn) {
813 ((GL11)mGL).glGetClipPlanex(pname, eqn);
817 public void glGetClipPlanex(int pname, int[] eqn, int offset) {
818 ((GL11)mGL).glGetClipPlanex(pname, eqn, offset);
822 public void glGetFixedv(int pname, IntBuffer params) {
823 ((GL11)mGL).glGetFixedv(pname, params);
827 public void glGetFixedv(int pname, int[] params, int offset) {
828 ((GL11)mGL).glGetFixedv(pname, params, offset);
832 public void glGetFloatv(int pname, FloatBuffer params) {
833 ((GL11)mGL).glGetFloatv(pname, params);
837 public void glGetFloatv(int pname, float[] params, int offset) {
838 ((GL11)mGL).glGetFloatv(pname, params, offset);
842 public void glGetLightfv(int light, int pname, FloatBuffer params) {
843 ((GL11)mGL).glGetLightfv(light, pname, params);
847 public void glGetLightfv(int light, int pname, float[] params,
849 ((GL11)mGL).glGetLightfv( light, pname, params,
854 public void glGetLightxv(int light, int pname, IntBuffer params) {
855 ((GL11)mGL).glGetLightxv(light, pname, params);
859 public void glGetLightxv(int light, int pname, int[] params, int offset) {
860 ((GL11)mGL).glGetLightxv(light, pname, params, offset);
864 public void glGetMaterialfv(int face, int pname, FloatBuffer params) {
865 ((GL11)mGL).glGetMaterialfv(face, pname, params);
869 public void glGetMaterialfv(int face, int pname, float[] params,
871 ((GL11)mGL).glGetMaterialfv( face, pname, params,
876 public void glGetMaterialxv(int face, int pname, IntBuffer params) {
877 ((GL11)mGL).glGetMaterialxv(face, pname, params);
881 public void glGetMaterialxv(int face, int pname, int[] params,
883 ((GL11)mGL).glGetMaterialxv( face, pname, params,
888 public void glGetPointerv(int pname, Buffer[] params) {
889 ((GL11)mGL).glGetPointerv(pname, params);
893 public void glGetTexEnviv(int env, int pname, IntBuffer params) {
894 ((GL11)mGL).glGetTexEnviv(env, pname, params);
898 public void glGetTexEnviv(int env, int pname, int[] params, int offset) {
899 ((GL11)mGL).glGetTexEnviv(env, pname, params, offset);
903 public void glGetTexEnvxv(int env, int pname, IntBuffer params) {
904 ((GL11)mGL).glGetTexEnvxv(env, pname, params);
908 public void glGetTexEnvxv(int env, int pname, int[] params, int offset) {
909 ((GL11)mGL).glGetTexEnvxv(env, pname, params, offset);
913 public void glGetTexParameterfv(int target, int pname,
915 ((GL11)mGL).glGetTexParameterfv( target, pname,
920 public void glGetTexParameterfv(int target, int pname, float[] params,
922 ((GL11)mGL).glGetTexParameterfv( target, pname, params,
927 public void glGetTexParameteriv(int target, int pname, IntBuffer params) {
928 ((GL11)mGL).glGetTexParameteriv(target, pname, params);
932 public void glGetTexParameteriv(int target, int pname, int[] params,
934 ((GL11)mGL).glGetTexParameteriv( target, pname, params,
939 public void glGetTexParameterxv(int target, int pname, IntBuffer params) {
940 ((GL11)mGL).glGetTexParameterxv(target, pname, params);
944 public void glGetTexParameterxv(int target, int pname, int[] params,
946 ((GL11)mGL).glGetTexParameterxv( target, pname, params,
974 public void glPointParameterf(int pname, float param) {
975 ((GL11)mGL).glPointParameterf(pname, param);
979 public void glPointParameterfv(int pname, FloatBuffer params) {
980 ((GL11)mGL).glPointParameterfv(pname, params);
984 public void glPointParameterfv(int pname, float[] params, int offset) {
985 ((GL11)mGL).glPointParameterfv(pname, params, offset);
989 public void glPointParameterx(int pname, int param) {
990 ((GL11)mGL).glPointParameterx(pname, param);
994 public void glPointParameterxv(int pname, IntBuffer params) {
995 ((GL11)mGL).glPointParameterxv(pname, params);
999 public void glPointParameterxv(int pname, int[] params, int offset) {
1000 ((GL11)mGL).glPointParameterxv(pname, params, offset);
1014 public void glTexEnvi(int target, int pname, int param) {
1015 ((GL11)mGL).glTexEnvi(target, pname, param);
1019 public void glTexEnviv(int target, int pname, IntBuffer params) {
1020 ((GL11)mGL).glTexEnviv(target, pname, params);
1024 public void glTexEnviv(int target, int pname, int[] params, int offset) {
1025 ((GL11)mGL).glTexEnviv(target, pname, params, offset);
1029 public void glTexParameterfv(int target, int pname, FloatBuffer params) {
1030 ((GL11)mGL).glTexParameterfv(target, pname, params);
1034 public void glTexParameterfv(int target, int pname, float[] params,
1036 ((GL11)mGL).glTexParameterfv( target, pname, params,
1041 public void glTexParameteri(int target, int pname, int param) {
1042 ((GL11)mGL).glTexParameteri(target, pname, param);
1046 public void glTexParameteriv(int target, int pname, IntBuffer params) {
1047 ((GL11)mGL).glTexParameteriv(target, pname, params);
1051 public void glTexParameteriv(int target, int pname, int[] params,
1054 public void glTexParameterxv(int target, int pname, IntBuffer params) {
1055 ((GL11)mGL).glTexParameterxv(target, pname, params);
1059 public void glTexParameterxv(int target, int pname, int[] params,
1061 ((GL11)mGL).glTexParameterxv( target, pname, params,